Declared Missing

Progression

Ten levels and three choices

You are buying specialization, not a bigger hammer.

Progression is deliberately simple. There is no sprawling skill tree, no connected-node board, and no separate currency you have to farm before an upgrade will switch on.

Every Hunter and every Prey has a ten-level Character Mastery track, one signature ability, one base passive, and three upgrade tiers.

Account level

Overall participation across every character and both roles.

Profile cosmetics, banners, titles and milestone rewards. No combat bonuses, ever.

Character level

Experience with the specific character you played.

Ability tiers, allocation points, character cosmetics and build presets.

Hidden rating

Estimated skill, tracked separately for Hunter and Prey.

Used to pick your opponents. It unlocks nothing.

Upgrades

Three tiers, one card from each

Tier 1

Efficiency

Activation speed, cooldown, duration, resource cost. The basic properties of your ability.

Tier 2

Utility

Team assistance, information, resource conservation. Something tactical beyond yourself.

Tier 3

Specialization

An aggressive, stealth, or team-support version of what you already do.

Each tier offers three cards and you take one from each, so three choices produce twenty-seven combinations without a board to navigate.

You can change any unlocked choice between matches and save multiple builds. Nothing is locked in by a respec cost.

A mastered character is meaningfully better and deliberately not overwhelming. Leveling buys you specialization, not a bigger hammer.

Attributes

How you round out a character

AttributeAs PreyAs Hunter
EnduranceLonger sprinting and faster stamina recovery.Longer sprinting and faster stamina recovery.
StrengthFaster barricading and breaching, and modest defensive interruptions.Faster barricade breaking, and more effective carrying of captives.
TechnicalFaster computer, electrical and vehicle work.Faster power restoration and security work.
ComposureQuieter breathing, faster recovery from fear and exertion.Faster stun recovery and less interaction disruption.
LuckA chance of bonus ordinary supplies when searching.Bonus supplies from designated Hunter caches.

Luck can hand you an extra bandage. It never decides whether a required key or escape component exists. Essential resources are guaranteed by map validation, not by a roll.

After the match

Broadcast awards

Losing the Broadcast does not mean you played badly, and the post-match screen is built to prove it.

You see the result, then public awards, then a private report of what you personally did, then progression, and finally you get to commend someone.

Prey awards

Lifeline
Completed the most difficult rescues.
Ghost
Spent the longest time near Hunters without being detected.
Wayfinder
Discovered the most active and inactive exits.
Decoy
Pulled Hunters away while teammates worked.
Contraband
Recovered the most important hidden items.
Last Chance
Completed a critical action with the team nearly lost.
No One Left
Went back for someone instead of escaping alone.
Against the Odds
Escaped after being captured more than once.

Hunter awards

Bloodhound
Located the most concealed Prey.
Gatekeeper
Prevented the most escape attempts.
Interruption
Stopped the most objectives just before completion.
Collector
Captured every unique Prey at least once.
Territorial
Held effective control of an important area.
Perfect Setup
Traps or surveillance directly caused multiple captures.
The Host's Favor
The largest overall contribution to the hunt.
No Way Out
Personally stopped the last Prey from getting out.

Commend a teammate

  • Great Teammate
  • Great Callouts
  • Clutch Play
  • Fearless
  • Mastermind

Public awards only ever recognize positive contributions. There is no worst player, no most captured, no least useful.

Detailed personal statistics default to private, so they inform you without becoming a tool for blaming a teammate.

Awards have to come from actions that genuinely affected the match, and the bonuses they carry are capped so nobody abandons the objective to farm them.