Christopher: Quarterback Tackle
Current Christopher Vance uses Quarterback Tackle to charge into a Hunter and knock them back. Captured with the current character assignment.
Survivors · MVP roster
Five playable Survivors. Find your place in the team.
Brawler

Christopher Vance worked in a warehouse and earned extra money fighting in illegal boxing matches. One night, he hit a young opponent who never got back up. Christopher could not live with what he had done. Then The Host approached him with an impossible offer: enter Blackridge prison, take part in the hunt, and the fighter's life would be restored. Christopher agreed, hoping to put right the worst mistake of his life.
Now he fights to protect the people trapped beside him. He can shove Hunters away from teammates and break through barricades, giving the group a chance to run. He puts himself in danger so someone else can get away.
“Keep your hands up and stay behind me. I already failed somebody once because I didn't know when to stop swinging.”
Protect your team and create room to escape.
Shoves, staggers and barricade breaking.
You need to get close to interrupt a Hunter.
Abilities
Choose one card from each tier. Your core active, specialization and capstone shape your loadout.
Recover from staggers more quickly.
Brawler
Actual ability use from the development build. Staged encounters.
Current Christopher Vance uses Quarterback Tackle to charge into a Hunter and knock them back. Captured with the current character assignment.
The rest of this story waits inside Blackridge.
Runner

Eva Ruiz was a runner and warehouse worker before a fire changed her life. She managed to escape the burning building, but eleven of her coworkers were trapped inside. For two years, nightmares brought her back to that night. She could run from danger, but she could not escape the guilt of surviving.
The Host promised to end the nightmares if she completed one final race inside Blackridge prison. Desperate for relief, Eva accepted. Now her speed gives her team a chance. She scouts ahead, moves supplies between teammates, and draws Hunters away while others work on an escape. Staying alive means knowing when to sprint and when to save her strength.
“Don't look back at the door. The second you look back, your legs remember how heavy they are.”
Scout ahead and draw a chase away from your team.
Sprinting, stamina management and quieter movement.
Your escape depends on managing stamina and timing.
Abilities
Choose one card from each tier. Your core active, specialization and capstone shape your loadout.
Recover stamina faster while walking, crouching or standing still.
Runner
Actual ability use from the development build. Staged encounters.
Eva activates Adrenaline Burst with depleted stamina. The actual HUD shows the refill and speed boost. Staged test; normal loadout integration still needs repair.
The rest of this story waits inside Blackridge.
Robotics Specialist

Thomas Wright built robots for a living. When his daughter Clara developed an illness that doctors could not cure, he spent years trying to build a machine that could keep her mind alive. Every attempt failed, and Clara was running out of time.
Then The Host offered him the technology he needed. In return, Thomas had to bring his robots to Blackridge prison and put them to work during the hunt. He accepted for his daughter. Inside the prison, Thomas uses his machines to look ahead, help teammates communicate, and collect small items from places they cannot reach. He gives the team a way to check for danger before walking into it.
“Keep your voice down and let the rover check the corner first.”
Send R.O.B. ahead and keep your team informed.
Remote scouting, protected radio traffic and item delivery.
Devices need positioning and a reliable control link.
Abilities
Choose one card from each tier. Your core active, specialization and capstone shape your loadout.
Robotics Specialist
Actual ability use from the development build. Staged encounters.
Thomas takes R.O.B.'s ground-level camera, drives up to a Hunter, then parks the robot. Actual pilot controls in a staged encounter.
The rest of this story waits inside Blackridge.
Hacker

Victoria Stone was a computer security expert whose partner, Maya, died in a car crash. Unable to let go, Victoria used Maya's saved messages and voice recordings to try to recreate her on a computer. The result could imitate Maya, but it was not the person Victoria had lost.
The Host offered technology that could bring back a version of Maya able to think and feel. The price was Victoria's service inside Blackridge prison. She accepted, hoping for another chance with her partner. Now she uses her hacking skills to help her team. At the prison's terminals, she can work through passwords, disrupt security cameras, and use connected systems to give Survivors an opening.
Turn the prison’s electronics against the hunt.
Credential deduction, camera disruption and surveillance.
Your strongest tools depend on access to terminals.
Abilities
Choose one card from each tier. Your core active, specialization and capstone shape your loadout.
Gain extra credential attempts and an additional revealed password character when hacking a terminal.
Hacker
Actual ability use from the development build. Staged encounters.
A Hunter is watching a Survivor through CCTV when Victoria cuts the network. The feed closes and the Hunter receives the game's network-cut warning. Captured from the affected Hunter's view; Victoria is at an unlocked terminal.
The rest of this story waits inside Blackridge.
Medic

Lena Mercer was a doctor who wanted to save patients that ordinary treatments could not help. A private medical organization offered to fund her research and supplied a medicine that could heal serious injuries in minutes. Lena signed the agreement, believing she had found a way to save more lives.
Questions about where the medicine came from led her to Blackridge prison. There, she learned that the agreement also required her to treat people during The Host's hunts. Now Lena uses her Injector Pistol to heal wounded teammates, help them recover their strength, and slow pursuing Hunters. She keeps people alive while searching for answers about the treatment that brought her here.
“Hold still and breathe through your nose.”
Keep teammates moving when a chase goes wrong.
Ranged healing, revival and support compounds.
Direct-hit revival requires a clear shot and syringe supplies.
Abilities
Choose one card from each tier. Your core active, specialization and capstone shape your loadout.
Revive a downed teammate within 2 m. Restores 40 HP, or 60 HP with Trauma Training; the teammate remains Injured.
Medical treatments restore 50% more health. Revived teammates return at 60 HP and remain Injured.
Medic
Actual ability use from the development build. Staged encounters.
Lena's syringe hits and the teammate's health rises from 51 to 86. Recorded from the recipient's view with the real HUD. Staged test; normal loadout integration still needs repair.
The rest of this story waits inside Blackridge.
MVP roster · In development. Abilities and balance may change. No public build yet.
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